Système TeamSpeak du Réseau Jeux-Strategie.com Abonnez-vous à nos flux RSS Mur du Réseau Jeux-Strategie.com
Ages & Stratégie
  Age Of MythologyRessourcesModifications des patchsRésumé VO patchs AOM 1.01 - 1.10    

 

Résumé VO patchs AOM 1.01 - 1.10

Créé le : 24 March 2005

Edition du : 24 March 2005

Auteur : SeR3NiTy

Créé le : 25/05/2005
Auteur : SeR3NiTy

 

 

 

Patchs VO de AOM 1.01 – 1.10

 

 

 

Sur cette page vous allez trouver le résumé des patchs parus depuis le début de AOM. Ces informations sont les mêmes que celles présentent dans le fichier patch.rtf de votre répertoire AOM (C:\Program Files\Microsoft Games\Age of Mythology\pacht.rtf).

 

Vous pouvez donc ici voir l’évolution de AOM au fur et à mesure de la parution des patchs.

 

 

==================================================================
Patch 1.10 – Fixed a bug and a few exploits.
==================================================================

CLIENT FIXES

 

- Fixed a bug that hindered some users from uploading stats.
- Fixed an exploit that allowed users to create free Shade units.
- Fixed an exploit that used the vote dialog screen to pause games.
- Fixed an exploit that turned off Fog Of War and black map in rated games.

 

 

==================================================================
Patch 1.09 - fixed a few exploits.
==================================================================

CLIENT FIXES

 

- Fixed a database exploit.
- Fixed an exploit that could allow illegal market trades.
- Fixed an exploit involving relics that could sometimes generate free resources.
- Added additional checks for zoom cheats.

 

 

==================================================================
Patch 1.08 - fixes the record game feature and a couple ESO issues.
==================================================================

CLIENT FIXES

 

- Fixed the record game feature to playback all previous recordings.

 

NETWORK AND ESO FIXES

 

- Fixed the OOS issue caused by WinXP users (without Service Pack 1) whose regional settings return number formats incompatible with the game.
- Fixed the LAN issue that prohibited machines without an internet connection to play or host LAN games.

 

 

==================================================================
Patch 1.07 - fixes a crash, a couple ESO issues and some balance concerns.
==================================================================

CLIENT FIXES

 

- Fixed a memory overwrite caused by changing diplomacy settings with 12 players.
- Fixed an exploit that allowed advancing ages in two separate Town Centers.
- Fixed a crash that could occur in rare circumstances involving loading save games multiple times.
- Fixed an exploit where shift-click trading had better rates than single-clicking at the Market.
- Fixed a multiplayer exploit that could cause the game to stall.
- Fixed an exploit that unfairly adjusted the camera view using console commands.
- Priests now properly recieve adjusted bonus damage in all cases.
- Added additional checks to prevent known hacks from working in multiplayer.
- Destroyed foundations no longer give a full refund to the builder. The refund is now scaled proportionally to the completion of the building, so a building that is 10% complete will only give back a 90% refund.
- Unit Balance Adjustments (NOTE: Save games from all previous versions will not be affected by the balance changes. Recorded games from all previous versions are still supported and will replay as before):
• All huntable animals converted by Set priests now have their damage reduced by 40%.
• Rhino, Auroch, Elephant, Hyena, Ape, Gazelle and Boar of Set, when summoned or converted now all cost 1 more pop slot.
• All the huntable Set creatures had their hitpoints reduced.
• Ape of Set costs 1 more favor.
• Raiding Cav now receive only a 10% bonus to hitpoints and speed from Thundering Hooves.
• Raiding Cav now take 3 seconds longer to train.
• Poseidon stables cost an additional 10 wood.
• Ra priests now have a 5% empowerment boost when empowering villagers gathering resources.
• Greek docks cost 25 less wood.
• Ulfsarks pierce armor increased by 5%.
• Hill Forts cost increased by 50 for both wood and gold.
• Hill Forts attack range decreased by 2.
• Portable ram hitpoints reduced by 35.
• Portable ram speed decreased by .35.
• Siege tower hitpoints reduced by 50.


 
 NETWORK AND ESO FIXES

 


 - Added compatibility support for AoM to communicate with the Titans Expansion over Friends and Chat.
 - Fixed an exploit that allowed users to hack their random map set in rated games.
 - Fixed a bug in multiplayer where random teams were not really random.
 - Added improved ESO connectivity support for NAT and ICS.
 - Fixed a bug that was causing various data update issues; this includes the problem where players would sit at the search screen with the message ‘connecting…’ indefinitely.

 


 
 ==================================================================
 Patch 1.06 - fixes a crash, a couple ESO issues and some balance concerns.
 ==================================================================
 
 CLIENT FIXES


 
 - Fixed a memory overwrite in the renderer that was potentially causing random crashes or out-of-sync errors.
 - Unit Balance Adjustments (NOTE: Save games from all previous versions will not be affected by the balance changes. Recorded games from all previous versions are still supported and will replay as before):
• Odin's bonus now grants only +10% hitpoints to Jarls (was +20%).
• Thundering Hooves now adds only +10% hitpoints to Jarls (was +20%).
• Hoplites cost -10 Food and +5 Gold. This should make them more affordable in the early game.
• Set animals do less damage to buildings.
• Set animals take longer to convert.
• Set's bonus now grants only +10% hitpoints to Slingers (was +20%).
• Feral now improves animal attack by +25% (was +50%).
• Sphinx upgrades now much cheaper.


 
 NETWORK AND ESO FIXES


 
 - Fixed a bug in the vote dialog that was causing lockups when a player was dropped.
 - Added better diagnostics for determining connection problems.

 


 
 ==================================================================
 Patch 1.05 - fixes an exploit, a crash, a few ESO issues and some balance concerns.
 ==================================================================
 
 CLIENT FIXES


 
 - Fixed an exploit that allowed Armory techs to be researched twice.
 - Fixed some minor localization bugs.
 - Fixed a crash caused by alt-tabbing out of the application.
 - The "Nomad" random map now correctly fires the "Ceasefire" god power at startup. In specific, god power triggers now work properly in multiplayer scenarios and random maps.
 - Detailed help text can now be provided in user-created random map scripts. The "detailsText" attribute is now supported in random map XML files, and allows plain-text setting of the detail help for that random map.
 - Unit Balance Adjustments (NOTE: Save games from all previous versions will not be affected by the balance changes. Recorded games from all previous versions are still supported and will replay as before):
• Fixed a bug in which Flaming Weapons made Hammerships 10X too powerful.
• Norse no longer get bonus favor from Longboats (this also means they don't contribute Favor for Loki's free summoning).
• Throwing Axeman attack dropped very slightly (-0.5).
• Valkyrie costs slightly more (+5) Favor.
• Fire Giant normal attack does less damage, but his special attack does more.
• Kraken normal attack does much less damage, and is -100 hitpoints.
• War Elephant attack (+2) and hack armor (+5%) increased.
• Priest does more bonus damage (+2) versus Myth Units.


 
 NETWORK AND ESO FIXES


 
 Added better diagnostics when establishing the initial ESO connection. This includes better error messages on what to do to solve common ESO connection issues. This should immensely help players using routers/NATs.
 Added improvements in establishing connections to other players.
 Fixed the “Drop Trick” bug. Players that force a disconnect early will not be allowed to upload stats.
 Fixed the Vote dialog to expedite a no-consensus situation (related to drop tricking) and to drop poor connections faster.
 Renamed ESO chat channels to be category based. ESO will also remember the last chat channel you were in and, if possible, return you to that channel on relogin.

 


 
 
 ==================================================================
 Patch 1.04 - fixes an exploit, a scenario editor bug and an ESO issue.
 ==================================================================
 
 CLIENT FIXES


 
 - Fixed an exploit that worked around the firing delay on ranged units.
 - Fixed a scenario editor trigger corruption bug introduced in version 1.03. Any scenarios saved using version 1.03 that contain "Set Tech Status" triggers may have had some of their parameters cleared and will have to be manually repaired.


 
 NETWORK AND ESO FIXES

 

 


 - Another "stats error 2,4" problem is now fixed.

 


 
 ==================================================================
 Patch 1.03 - fixes an exploit, balance concerns and ESO issues.
 ==================================================================
 
 CLIENT FIXES


 
 - Fixed an exploit that could give permanent LOS from building foundations.
 - Fixed a potential memory overwrite.
 - Spy no longer goes away when the spied unit constructs a building.
 - Fixed a problem with IME cursor placement.
 - When placing buildings, automatic alignment now works against other foundations as well as other buildings.
 - Fixed a targeting issue with Walking Woods that could sometimes cause it to do nothing.
 - When restoring a savegame, god power icons should be immediately visible.
 - Fixed some positioning problems with the post-game timeline "tooltip diamond".
 - Customized hotkeys are now reflected immediately in the UI help text.
 - Long filenames should now display more properly in the load & save dialogs.
 - In the editor, the "Set Tech Status" trigger now presents an alphabetized list of techs.
 - Popup dialogs in the editor can now be dismissed with the 'ESC' key.
 - Unit Balance Adjustments (NOTE: Save games from versions 1.00, 1.01, 1.02 will not be affected by the balance changes. Recorded games from versions 1.00, 1.01, 1.02 are still supported and will replay as before):
• Egyptian First Age farming is slower; Plow restores the rate.
• Plow takes longer to research.
• Ra’s Chariots and Camelry have a smaller hitpoint bonus.
• Ra’s Priests now empower gathering less than Pharaohs empower gathering.
• Mercenary Cavalry pierce and hack armor decreased.
• Build limits (max number you can have at one time) imposed on Mercenary (12) and Mercenary Cavalry (8).
• Mercenary and Mercenary Cavalry lifespans are 5 seconds shorter.
• Heavy Chariot, Camel and Elephant improvements are more expensive.
• Chariot speed decreased (Ra's are still faster, but less fast than they were).
• Animals of Set cost 1 less pop slot.
• Heroes no longer get bonus damage vs. animals of Set.
• Set's Slingers have more hitpoints.
• Roc hack armor decreased (easier for Throwing Axemen to hit them).
• Roc speed decreased.
• Cyclops has more hitpoints.
• Poseidon's Towers produce only 1 Militia.

 


 
 ==================================================================
 Patch 1.02 - fixes an exploit, some balance concerns and a couple of ESO issues.
 ==================================================================
 
 CLIENT FIXES


 
 - Fixed some possible timing exploits.
 - Scenarios where the "Ulfsark" unit is forbidden no longer allow Ulfsarks to still be created from Dwarves or Gatherers.
 - Unit Balance Adjustments (NOTE: Save games from versions 1.00 and 1.01 will not be affected by the balance changes. Recorded games from versions 1.00 and 1.01 are still supported and will replay as before):
• Odin now gets his hunting bonus. The actual change was to increase Odin Villager and Dwarf hunting rate from +10% to +20%.
• Thor's Pig Sticker improvement now affects hunting rate. The actual change was to increase hunting rate from +10% to +20%.
• Loki's Ox Carts are now weaker instead of stronger. The actual change was to subtract 80 hitpoints from Loki Ox Carts.
• Raiding Cavaly have +10% more Pierce and +5% Hack Armor. This should let Norse counter archers more easily in the Classical Age.
• Norse Longhouse now costs 110 Wood instead of 130 Wood. This will let Norse make more Longhouses.
• Isis Obelisks now cost 10 Gold instead of 5 Gold. This should prevent Isis from making quite so many Obelisks.
• Egyptian Barracks now cost 75 Gold instead of 50 Gold. This will prevent Egyptians from making quite so many Barracks.
• Ancestors now have 140 hitpoints instead of 180 hitpoints. This makes the God Power a bit weaker, but will also affect Mummy Minions.
• Hippikons now take 20 seconds to train in Classical. They remain at 15 seconds in Heroic and Mythic. This should make it harder for Poseidon especially from having such large cavalry armies in Classical.
• Helepoli now have -15% Hack armor, occupy +1 pop slots, and have -50 hitpoints. This should discourage the "all Helepoli armies" in Mythic.

 

NETWORK AND ESO FIXES

 

- A fix to help address the stats 2,4 error has been added.
- Changed the input and output chat text color to white for easier reading.

 

 

==================================================================
Patch 1.01 - addresses multiplayer connection problems and fixes a few exploits. This patch version does not affect unit or civilization balance or scenario editor functionality.
==================================================================


CLIENT FIXES

 

- Improved cheat checks for "zoom out" exploit.
- Fixed an Advanced Setup crash when changing public / private rapidly.
- Fixed a problem with Advanced Setup host dialog not closing when inviting others.
- Quick Setup games now default to 5 pauses maximum.
- Requests for in-game saves are now counted as a pause towards the maximum pause limit.
- Fixed DirectIP connection issues (see below for details).

 


NETWORK AND ESO FIXES

 

- Improved login code: We have improved the ESO login code. Users should now experience fewer errors when connecting to ESO and therefore login on the first attempt.

- This patch includes fixes for the stats upload (2,4) problem. If you continue to receive this error message, please try shutting down any other applications or services you have running before launching AoM - the problem may be related to having other processes running in the background. We are continuing to investigate this issue.

- Improved NAT/firewall support on ESO: We have added more support for manually configured NATs and firewalls in this update. You are now able to place your machine on the DMZ, and/or manually open up UDP port 2300 and the game will do a better job of configuring itself in that environment.

- Improved NAT/firewall support for DirectIP: We have improved AOM’s DirectIP support in this patch for users who are running behind a NAT, firewall, or proxy server. There two ways to access this new support.

#1 - If you want AOM to automatically configure itself for DirectIP, add the following line to the Age of Mythology shortcut:

 AddressServer=”repeater.aom.eso.com”

 This will cause AOM to automatically configure your external IP address information any time you select a DirectIP or LAN game (by querying the ESO Address Server.) If you want to host games behind a router, NAT or firewall, you will also need to map/open UDP port 2301 to the host machine or place the host machine on the DMZ.

OR

#2 - If you want to define/override your external IP address manually, add the following line to the Age of Mythology shortcut:

 OverrideAddress=”X.X.X.X”

 This option is for advanced users who don’t have a public internet connection to ESO, or don’t want the game to attempt to contact the servers at all. Replace X.X.X.X with the external IP address of your machine. For instance, if your machine has an internal “fake” IP address of 10.10.0.1, but an external “real” IP address of 208.100.50.5, you would add OverrideAddress=”208.100.50.5” to your AOM shortcut. If you want to host games, please map/open UDP port 2301 to the host machine or place the host machine on the DMZ.

Réseau Gamers et Stratégie. Association Loi 1901 à capacité juridique.
©1998-2024 Réseau Gamers et Stratégie - Tous droits réservés - Mentions légales